illustration of two happy people fixing a bicycle outside with a took roll on the ground.
Flat Bag and Chalk Bag in effect

Task Force Jobs

SCUL missions are a bit of a miracle, and in order to perform that miracle a lot of teamwork is required. SCUL has devised a system to distribute the workload called Task Force.


The Mission Leader

Before a mission can happen, there must be someone who conceives and defines the mission. This is the first role to be taken on.

The Deck Officer

A deck officer is the second task force job that needs to be volunteered for, as they are the ones who encourage others to take on the rest of the roles.

All Jobs are Required

There's no task force job that is optional on an official SCUL mission, therefore the smaller the mission, the more roles each pilot must play. Fortunately the smaller the mission, the less responsibility each role requires.


Task Force Job Objectives

Each job has objectives that need to be met to receive a 100% rating. Pilots and cadets have access to current supportive information for each job, which is constantly evolving and changing based on evolution and circumstance.

Failure is the greatest teacher.
It's totally okay to not get a 100% rating - who's perfect?


Airlock

  • Secure the star fortress for the mission.
  • Reopen the airlocks for ships to re-enter the fort.
  • Secure the airlock once all ships have returned.

This task awards 100 points perfect score.

Chalkbag

  • Have a fully loaded chalk bag ready for any unsuspecting sidewalk or parking lot.
  • Encourage the use of chalk during shore leave.
  • Make sure that chalk is only used on concrete sidewalks or pavement.
  • Make sure we don’t run out of chalk next mission.

This task awards 80 points perfect score.

Cleaner

  • Encourage pilots to clean and tidy up the fort, so that its in slightly better shape than if SCUL didn’t have a mission.

This task awards 100 points for a perfect score.

Com-Sat

  • Relay messages between the Navigator, Tailgunner, and Mission Leader.
  • Communicate the needs of the group to the Navigator and the Mission Leader.
  • Help to keep the fleet safe, especially when there are incoming transports.
  • Keep the Mission Leader informed.

This job awards 10 points per light year traveled.

Compressor Wrangler

  • Manage the air compressor to fill tires before a mission.
  • Make sure pilots are educated enough to compress the right way.
  • Ensure it is drained, shut down and stowed safely by launch time. OTHERWISE THE COMPRESSOR COULD EXPLODE.

This job awards 75 points for a perfect score.

Damage Control

  • Ensure that every damaged item, be it ship, droid, Radiobox etc., is tagged with a Damage Tag.
  • Help pilots update the damaged item’s HAL page with a description of the damage, and the category is changed from ‘Active’ to ‘Damaged’.

This job awards 50 points for a perfect score.

Deck Officer

  • Make sure that all task force jobs are assigned before riding on the mission.
  • Make sure that pilots are familiar with the objectives and updates for the tasks they take on.
  • Record all pilots and ships on the mission form.
  • Assist and remind pilots to record their information on scul.org .

This job awards 150 points for a perfect score.

Flatbag

  • Have a fully equipped Flatbag at the site of a SCUL mechanical.
  • Maintain Navtail communication.
  • romote the enjoyment of thruster casing failure.

This task awards 150 points for a perfect score.

Gate Attendant

  • Collect mission dues for attending pilots, either in cash, electronically, or through alternative means, before the mission, and record the information on a printed gate attendant log.
  • Assist pilots in acquiring Flycards and Temporary Orbital Flypasses.

This task pays 150 points for a perfect score.

Medibag

  • Have a fully equipped Medibag to deploy on the scene in the case of an injury.
  • Know who can be helpful in a first aid situation.
  • Promote the enjoyment of minor first aid.

This job is worth 100 points for a perfect score.

Minister of Zoobs

  • Make sure all warp cores have zoobs prior to and during the mission.
  • Make sure all warp cores are charging after the mission.

This job pays 100 points for a perfect score.

Mission Debriefer

  • Update the mission information on website, so that important information is recorded.
  • Help pilots record any medals they received, and to make sure all awards and bonuses are recorded.

This job is worth 50 points for a perfect score.

Mission Leader

  • Determine mission objectives and a bulletin that can be sent to pilots before the mission.
  • Design and print a mission pin to give to the Mission Pinner.
  • Coordinate with the Navigator to determine a general route.
  • Conduct a brief pre launch meeting.
  • Oversee the safety of the fleet and the success of the mission.
  • Conduct pre-launch mission procedure.
  • Make the decisions about immediate destinations. To coordinate repairs and emergency medical situations.
  • Begin and end shore leaves.
  • Assure interactions with the local spaceforce authorities go smoothly.
  • Give orders to saddle up.
  • Conduct post mission procedure.

This Job awards 500 points for an absolutely perfect score.

Mission Pinner

  • Issue mission pins to each pilot who completes the mission on the landing pad.
  • Add one mission pin to the archives.

This task awards 50 points for a perfect score.

Mission Reporter

  • Write the mission summary within 24 hours after splashdown.
  • Include information about who received medals, and the reasons why in the mission report.

This task awards 100 points for a perfect score.

Navigator

  • Coordinate with the Mission Leader about a mission route strategy.
  • Navigate SCUL to the destinations and back as safely as possible.
  • Navigate SCUL to the destination and back as enjoyably as possible.
  • Maintain Navtail communication.

The task of Navigator pays 30 points per light year for a perfect score.

Radiobox Operator

  • Operate a ship with an integral Radiobox, or else secure a Radiobox to your ship.
  • Bust the Funk.
  • Make sure the Radiobox is off and recharging at the end of the mission.

Pilots who meets these objectives is awarded 50 points for a perfect score.

Recycler

  • Clear the fort of all to-be-recycled plastic, paper, bottles, corrugated cardboard, and metal, and wood.
  • Empty the SCUL trash.

This task awards 50 points perfect score.

Stellar Cartographer

  • Create an accurate record of where we went on a mission.
  • Determine an official light-year count for a mission for the purpose of record keeping.

This tasks awards 5 points per light year for a perfect score.

Stickerbag

  • Provide civilians with stickers, temporary tattoos, and barnacles.
  • Be the official PR personnel for SCUL during the mission.

This task awards 50 points for a perfect score.

Stillcam

  • Photographically document all highlights of the mission, new pilots, and ships.
  • Upload relevant images to the Mission Page within 48 hours of the mission launch.
  • Upload all potential calendar images to the calendar repository.

This task awards 100 points for a perfect score.

Tailgunner

  • Maintain Nav-Tail communication.
  • Get the fleet to the destinations and back as safely as possible.
  • Get the fleet to the destinations and back as enjoyably as possible.
  • Regulate fleet speed to keep the fleet together.

The task of Tailgunner pays 25 points per light year for a perfect score.

Toolbag

  • Have a fully equipped Toolbag at the site of a SCUL mechanical.
  • Promote the enjoyment of mechanical failure.

This task awards 150 points perfect score.

Wookieebag

  • Have a fully equipped Wookieebag ready for action when there is an electrical or electronic problem.
  • Keep the groove alive.

This task awards 75 points for a perfect score.