It takes a fair amount of training to become a SCUL starpilot: We stick together and we fly with class. Read on to know whether or not you are ready to be trained to embark on glorious adventures with us.
All pilots start out as cadets. Many SCUL pilots have joined SCUL not knowing any of us, and we think that's brave. And also cool.
Your host is a cross between your drill sergeant, your homeroom teacher, and your best bud. Your host oversees your overall training process. Often they accompany you as your wingmate for your first mission.
You may know someone who's already in SCUL that you can reach out to, but if you don't, send mail to firstname.lastname@example.org to get the introductions started. Please tell us a bit about yourself and what draws you to adventures such as these.
Once your host has been found they will set you up with a preliminary pilot page, and will let you know about upcoming missions. Once you and your host have chosen your first mission, you will receive fort airspace protocol and guidance systems for you and your craft.
A wingmate is the SCUL pilot who is responsible for cadet's training during SCUL activities. Any SCUL pilot can wingmate a cadet.
The Cadet Passport is a physical workbook for you to complete over the course of several missions. Unless specified, the passport does not need to be filled out in any particular order, but it must be 100% completed before achieving the rank of Pilot.
Without the passport we can't check on your progress, and training becomes difficult. Please do not leave your passport at home, it is vital.
Choosing a new name for yourself can be daunting, but it can also be liberating. Many pilots already have handles that aren't their 'civilian name' anyway. Check out the list of pilots to get some inspiration - and to see what call signs have already been taken.
Choosing a new identity should not be taken lightly. It's what everyone in SCUL will call you, and they will avoid using (and even learning) your civilian name. If you need time to decide, we can affectionately call you 'maggot', or '[YOUR HOST NAME]'s maggot, if there are more than one of around at the same time. It's okay to change your call sign while you are bring trained, but once you become a pilot, it's permanent.
Know your star fortress and it's capabilities. The host should point out the following aspect of the fort:
Make sure the following information has been entered on your pilot page:
The rest can be filled out as you progress through your training.
From your edit pilot page, click on the 'contacts' tab and then the 'add new contact' button. Fill out the form so we can get in touch with loved ones in case of an emergency.
Cadets can't become pilots until they have at least one image of themselves on their pilot page. However, if you are not into having your image on the SCUL site for whatever reason, upload an image that makes it hard to identify you.
While most pilot profile images are in the context of SCUL, feel free to image edit yourself onto a unicorn. You may be tagged in photos of you for the missions you attend, but nothing will be publicly posted to your pilot page without your approval. Visit your pilot page often to see what new images are available to you. You can also upload images on your own. Keep in mind that images should be no more than 700 pixels wide.
A SCUL pilot summary can start as placeholder text, but should be an interesting read before knighthood. Sometimes it's a long description, but it certainly doesn't have to be, as long as it's thoughtful.
While SCUL pilots are not required to fix all the mechanical problems they encounter, they are required to be able to recognize when something needs fixing, especially it's a safety concern. Mechanical or structural issues that are not fixable right away should be damage tagged and logged into HAL, SCUL's private wiki.
Visit the Preflight Check page for a basic explanation.
Your host goes over the basics, pay attention as you will be doing this each time you fly with SCUL
Your host watches you to make sure things are done properly. If things get complicated, the host can take over and help.
Your host is within earshot to be available upon request.
This is an old tradition and is meant to be fun.Photo of your masterpiece sent to Skunk
Skunk will resize the photo and upload it to your pilot page, but won't make it visible. You can make it visible to the public if you are proud of your work.
Many pilots make light work. In order to accept a taskforce job, you must read the taskforce objectives and description. A stardate at the top of the document will tell you when the last time the taskforce job page was updated, to make it easy to know if a review is necessary. We use this method so we don't have to have a lot of group meetings to talk about logistical changes to our procedures. Jobs are updated by the people who do them.
At least five different jobs must be successfully completed by a cadet. Logged in cadets and pilots will have access to taskforce job objectives and descriptions.
Cadets fly three missions before earning their wings. Your host and wingmate are a source of vital information about flight tactics, including launchpad protocol, in-flight tactics, shore leave, mechanicals and the like, and mission debriefing on the landing pad.
Pair up with your host or assigned wingmate, and hang out and help out, sort of like a knight's squire. Ask questions. Try to perform accurate maneuvers.
Be next to your host at the lauchpad as well as the landing pad. The host will tell you what to do and answer any questions you have.
You are free to maneuver around the fleet more freely. Your wingmate keeps an eye on you and provides feedback.
By your third mission you should be able to fly with complete freedom within the confines of SCUL flight protocol.
MRC can happen almost any time you and your host are ready. Your host or a SCUL pilot who can support you must be present. See the MRC Battleplan on HAL for guidance.
If you only fly missions with SCUL, you're missing out on half the fun. Without MRC time, the ships don't get maintained or repaired, the fort slips into disarray, and new projects never progress.
Cadets are required to log in at least two full hours of MRC.
Complete all of these benchmarks before proceeding further in your Passport
Being on time should not be a stressful event, if you give yourself the time you need. You must be physically present at the fort, checked in with the Gate Attendant, with a fully-preflighted ship. Most people give themselves at least a half and hour of fort time to make this happen, more if there's a bag for them to inventory, make a minor repair on the ship they are flying, mission pinning, or just hanging out with other pilots.
Work with your host to master signing up for missions and mission tasks.
SCUL tradition is that each time you 'drop a civi name', you drop and give a push-up, cumulatively throughout your SCUL career. In other words, the fifth time you slip, you do five push-ups.
Most of us usually wind up knowing each other's names through other means, it's not a huge deal
Whispers only during launchpad shuttle, returning to base, and mechanicals when the music is off. Whispering means not using your vocal chords, only your breath. This may seem extreme, but it's the only threshold we can use without using special equipment, and it's not hard to do. This is important and it's taken very seriously.
If something isn't clear, please talk to Skunk so he can help - this way he can improve the system for future cadets as well.
HAL is our private wiki, which all cadets and pilots have access to. The vital documents are listed on the front page of HAL.
The SCUL bulletin board is a vital source of timely information: Check it out, and by all means, feel free to post.
Once Skunk had an embroidery machine, but it was temperamental and could only do the whole logo in four separate runs. Sometimes the registration would be quite off, and sometimes the thread would bind up, ruining the piece. The whole process took hours and was pretty frustrating. Now we outsource it to a really great guy named Ken who works out of his basement in Watertown. Ken's work is superb, and he likes SCUL.
Your trial must be approved by Skunk, mostly to keep folks from taking on something too ambitious.
Skunk signs off on it too
The mission leader calls 'circle ranks' and gets all personnel to bear witness to a sacred event, then introduces the host or knighting pilot if the host is unavailable, who says the following:
Cadet! Please come forward and kneel.
Do you recognize that space travel has risks of serious personal injury and even possible death associated with it because of the nature of the occupation and the environment in which it is carried out?
Do you hereby voluntarily assume for yourself all risks of personal injury or death which might befall you while participating in space travel, including the possibility of being sucked out an airlock?
In recognition of the foregoing and in consideration of your enlistment, Do you solemnly swear to pledge yourself to adhere to SCUL protocol, for the opportunity to seek glorious fortune with the camaraderie of your fellow pilots?
Do you solemnly swear to 'bust the funk'?
Then by the power vested in me by SCUL, I hereby knight you, [callsign], Pilot of SCUL!
Once all check-boxes are filled, your passport is stamped, granting you full starpilothood.
Once your passport has been stamped, you are a full-fledged SCUL pilot. You will get points for the mission you were knighted on and all official missions after that. Be sure to log in your bonuses for MRC and other SCUL related tasks too.
SCUL pilots may also host one cadet at a time.
If you have completed your cadet training, congratulations are in order. Huzzah!
Last updated stardate 22-09-21